

Anything you don't buy will be kept on your opponent's side of the table. The pelts you earned in the first round can then be used to purchase these cards. At the start of this phase, your opponent will fill his board with eight powerful monsters that have additional Sigils grafted onto them. Once you take down The Trapper, you'll meet The Trader. And, every creature that is killed by a trap becomes a pelt in your hand, which is key for the second phase. This means you're often best served by attacking them with less powerful creatures to clear space for your more deadly minions to lay havoc. Unfortunately, the Traps will kill any creature that attacks them. Both cards have Mighty Leap, so you can't just attack over them, which means you'll need to deal with them another way. He'll place down Strange Frogs and Leaping Traps. This introduces a few cards that you haven't seen before. In the first phase, you're fighting The Trapper. This lets you bring an opponent's monster to your side of the board once per run. Otherwise, it's just about getting strong cards on the board to quickly take the boss down before you die.Īs an additional reward, you'll get access to the Fishing Hook item the first time you beat The Angler. Ideally, you'll want to place Airborne creatures on the board as they'll pass over the buckets and attack The Angler directly. Because these turn into Great Whites with four attack power, two health, and the Waterborne Sigil when you hit them, these can turn deadly quickly. Once he takes his first death, The Angler will place Chum Buckets in front of every space on your board that has a card. The second phase is where things get serious. Fortunately, he only does this every two turns and you can get around it by finishing your turn by putting a Squirrel onto the battlefield. In the first phase, you have to worry about him using his hook to move your last played card to his side of the battlefield. Next up is The Angler who turns the difficulty up a notch with new mechanics. The Prospector doesn't have any cards that are truly scary, so it's more of a battle of attrition than anything else. If you hold a few powerful cards back, you can then drop them on the battlefield and quickly win. This is because The Prospector will turn all of your cards on the table into Gold Nuggets when you take his health down to zero the first time. The key with the first phase is to target the Mule without using too many of your more powerful cards. If you can take this out, you'll receive several cards as a reward. However, he plays a Pack Mule card with zero attack power and five health. This old-fashioned gold miner is a relatively easy test to start you out, but he does have an ability that you have to keep in mind.
